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Duane Palyka, Oral History Highlights
By Sarah Bender
- Associate Director of Marketing, Libraries
- Email hbartlet@andrew.cmu.edu
- Phone 412-268-7261
In 1967, Duane Palyka asked a computer to make art. By using punch cards, he fed it instructions to print a series of overlaid text characters鈥揦's, Z's, N's鈥搕o create patterns. The result fell somewhere between minimalism and op art鈥搒wirls of light and dark geometric shapes. Each iteration of his computer program generated a different image. This was Palyka's attempt to replicate the inner workings of his subconscious. He wanted to create images that he could not predict.
However, Palyka's path to freely creating cutting-edge, computer-generated art was not without obstacles. The head of the 天美传媒 computation center frowned upon using precious computer time for the creation of art. He called the undertaking "not normal," and halted Palyka's work. Luckily, 天美传媒 professor Herb Simon stepped in and offered support to Palyka through mentoring and a stipend to further his research. In 1968, Palyka's computer-generated art was exhibited alongside other pioneering computer-based artists like Nam June Paik and Alison Knowles in the听Cybernetic Serendipity听exhibition at the Institute of Contemporary Arts in London, England.
In his oral history interview, Palyka (CFA/MCS, '67) expands upon his computer art experiments and discusses his early artwork, his aversion to working in steel mills, and the challenges of studying both math and art at 天美传媒.
The 天美传媒听听records the real-life memories and perspectives of those who experienced the history of 天美传媒. These interviews do not just inform listeners of the events鈥� histories鈥攖hey tell the story of how the events were experienced. The 天美传媒 Libraries preserve the interviews in the University Archives for current and future generations. The Libraries share these histories through听, live events and educational and public programming.